Jedi Knight Cal Kestis character reveal
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Systems Design | Action Economy
Target: As powerful as other top Jedi without creating major meta shifts
Role: Systems Designer
Focus: Action Economy, Stance Loop, Kit Structure
Scope: Journey Guide Character – Concept to Ship
Platform: Star Wars: Galaxy of Heroes (Capital Games)
Team: Design, Tech Design, QA, Animation
Tools: Unity, Looker, Jira, Confluence, Google Suite

Executive Summary

I designed Jedi Knight Cal Kestis to add a faster, more tactical rhythm to Jedi teams without increasing their overall power ceiling.

His loop centers on Impetuous, a stance sequence that lets him take faster turns and build toward Crossguard without disrupting expected turn order or creating a dominant single button.

I owned kit concepting, implementation, loop structure, tuning levers, pacing targets, iteration with QA, and meta-fit evaluation.

We worked under tight constraints: no new engineering support, limited early reference material, and a faction already near the top of the meta.

The final design shipped on schedule with strong player sentiment and stable live performance.

Design Constraints

  • No new tech or engineering support
  • Limited early reference material (mostly trailers and partial animations)
  • Jedi faction already near the top of the meta
  • Must work across multiple Jedi squads, not a single ideal comp
  • Must not create a new "best" Jedi team or displace existing GL roles

The Challenge

Create a Journey Guide character to align with Jedi: Survivor's launch that would excite players while maintaining delicate game balance.

Design Requirements

  • Match power level of top-tier Jedi (JK Revan, JK Luke)
  • NOT increase the Jedi faction's power ceiling
  • Function effectively in 3-4 specific team compositions
  • Navigate a complex metagame of 22+ teams and 110+ characters
  • Work within existing tech constraints
  • Capture the essence of Cal from Jedi: Survivor

Key Constraints

  • Minimal Respawn collaboration - Limited to indirect information
  • No new features available - Had to creatively use existing systems and tools
  • Complex metagame - Balance against 110+ characters
  • Faction sensitivity - Jedi already one of the strongest factions
  • Only trailers for reference - No gameplay or story details

Power Level Targeting

Cal needed to be exactly as powerful as the strongest non-Galactic Legend Jedi

Qui-Gon
Mace Windu
JK Revan
JK Luke
Cal Kestis
Galactic Legends

Target power band: competitive with top Jedi, below Galactic Legends

Iteration Highlights

V1: Five-Stance Prototype

Too complex for animation, readability, and sustainable tuning. The added stance states created pacing ambiguity and exceeded what we could support within existing tools.

V2: Three-Stance Structure

Consolidating to three stances locked in the core Impetuous rhythm, reduced implementation risk, and made the loop easier to tune and teach.

V3: Pacing Stability

Early versions let Cal unlock Crossguard too quickly, which pushed him toward unwanted snowball patterns.

I anchored the payoff to roughly three of Cal's own turns so the intended stance cycle was also the optimal play pattern.

Players can still force an early spike through heavy external support, but the opportunity cost across other top-tier squads keeps that behavior self-limiting in the wider metagame.

V4: Internal Review & Synergy Testing

Since Cal was meant to slot into a wide range of Jedi squads, I evaluated his loop across multiple top-tier compositions (JML-, JKL-, and JKR-led teams) and several PvP modes, with and without Omicrons.

This surfaced specific comps whose assist density or acceleration tools let him reach payoff windows too early.

I tuned stack progression and payoff breakpoints accordingly to keep his stance cycle stable while preserving his intended flexibility across the faction.

Success Criteria & Outcomes

Success Criteria

  • Match the power band of JKR/JL (top non-GL Jedi) without approaching GL-level dominance
  • Fit cleanly into multiple existing Jedi squads without creating a new "best" version of any of them
  • Create a stance-driven turn rhythm that rewards varied ability use each turn
  • Maintain stable performance across multiple assist densities and PvP modes

Outcomes

  • Cal landed in the intended performance band relative to other non-GL Jedi after tuning.
  • His stance loop behaved consistently across JML-, JKL-, and JKR-led squads.
  • Crossguard usage and stack progression matched expected turn-count timing in QA and early live play.
  • Player response was exceptionally positive, with many experienced players and creators calling Cal one of the most enjoyable and thematic Jedi releases in recent years.

Design Takeaways

  • Turn-count anchoring made the intended stance loop also the optimal one.
  • Because stance abilities have no cooldowns, Impetuous provides just enough structure to reward using different abilities each turn instead of repeating the same one.
  • Crossguard's small stack reduction prevents it from becoming a dominant button and keeps ability rotation healthy across teams.

How the Impetuous Loop Works

Cal's kit revolves around a clear turn-to-turn rhythm:

  • His basic reliably leads into a bonus turn, letting him use a stance ability immediately.
  • The first two stance abilities add Impetuous stacks, moving him toward unlocking Crossguard as his strongest option.
  • Using Crossguard lowers Impetuous stacks, which keeps it powerful but prevents it from overshadowing his other abilities.
  • Because stance abilities have no cooldowns, Impetuous provides a lightweight structure that rewards rotating through abilities each turn rather than repeating the same button.
  • The loop makes Cal feel fast and expressive without disrupting expected turn order or creating dominant single-button play patterns.
What you're seeing: Cal's Basic → Bonus Turn → Stance sequence, and how Impetuous builds naturally as he uses different stance abilities each turn.

Turn Rhythm Comparison

Character Type Typical Flow
Standard Jedi Use any ability → Wait for next turn
Jedi Knight Cal Kestis Use basic (forced) → Gain bonus turn → Use stance ability (special) → Build or spend a few Impetuous stacks → Wait for next turn
Start 0 stacks Build S1 +5 stacks +5 extra if switched from S2 Build S2 +5 stacks +5 extra if switched from S1 Decision Stacks: 25—30 Spend S3 (Crossguard) -5 stacks first use = Instant Defeat first build = +10 first build = +10 switch = +10 repeat = +5 rebuild to 30 rebuild to 30 if stacks = 30 -5 stacks (30→25) at 25: choose Loop sits in a 25—30 band after first reach • S3 spends 5 (not all) • First S3 use = Instant Defeat; later uses = heavy damage

The loop oscillates in a 25–30 band, with players choosing when to spend stacks with Crossguard for burst damage or instant defeat.

What you're seeing: Crossguard unlocking at the intended Impetuous threshold, delivering its instant defeat effect while dropping stacks slightly so it doesn't become a dominant button.

Combat Flow and Player Experience

Cal plays at a higher tempo than most Jedi because his basic reliably leads into a bonus turn that lets him access a stance ability immediately.

This gives him a responsive, agile feel without disrupting expected turn order.

Using Crossguard lowers his Impetuous stacks slightly, which prevents it from overtaking his other abilities and helps maintain a healthy stance rotation across the typical 5–6 turns a character gets in a match.

Cal's Basic Ability

The Basic is the Key

Cal's basic ability opens every sequence. It dispels buffs and immediately grants him a bonus turn, setting up access to his stance abilities. This forced opener defines the rhythm—basic for setup, stance for payoff.

Stance Breakdown

Cal at 30 Impetuous stacks, Dual Wield stance active and ready for Crossguard
Click to expand
Stack rhythm demonstration: alternating stances builds to 30, then spend with Crossguard for payoff.
Double-Bladed Stance

Double-Bladed

AOE damage to all enemies
Grants offensive bonuses to allies
Stuns an enemy
+5 Impetuous
+5 if new stance
Dual Wield Stance

Dual Wield

Multi-hit single target damage
Cal gains bonus turn meter
Grants Bonus Turn to an Allied Jedi
+5 Impetuous
+5 if new stance
Crossguard Stance

Crossguard

Heavy single target damage
At 30 stacks: Instant Defeat
Anti-revive mechanic
-5 Impetuous
No stance bonus

Hidden Depth & Synergies

UI communicates stance state and stack count clearly—players learn pacing feedback visually

The system revealed emergent gameplay that rewarded mastery:

  • Stance Switching Bonus: Gaining a NEW stance grants +10 total stacks (5 base + 5 bonus), encouraging players to switch between stances rather than repeat the same one
  • Anti-spam design: Crossguard removes 5 stacks and gives no stance bonus, forcing players back into stance-switching after each use
  • Strategic Advantage synergy: Cal can use this granted ability to call himself to assist, triggering his basic and bonus turn cycle
  • 3-turn kill potential: Optimal stance switching enables fastest possible defeat
  • Mechanical mastery: Players discovered combos through experimentation

Results & Impact

Player sentiment remained positive while usage stabilized within target range

Creator Testimonials

AhnaldT101

"For me, Jedi Cal Kestis is my favorite character of 2023. I'm using him in every single game mode... he ended the Darth Malgus reign. It reminds me of the good old days of Galaxy - you just put a bunch of random stuff together and kick butt."
Watch: Deep dive on Cal's strategic depth

Metagame Impact

  • Shifted Darth Malgus from defense to offense strategies
  • Enabled non-GL Jedi teams to compete at highest levels
  • Created new team composition possibilities without breaking balance
  • Maintained exact power level target - strong but not meta-breaking

What I Would Improve Next

  • Explore stance variants that expand mastery without increasing power ceiling
  • Add limited reactive counters to deepen decision-making
  • Prototype alternative reset breakpoints for different team contexts

Key Takeaways

1. Pace is a design lever.

Action economy can be tuned like damage or health. Cal proved that adjusting when players act can reshape combat feel without raising overall power.

2. Constraints clarify focus.

Working with no new tech forced creative use of existing buff logic, leading to a stance system that felt new while staying within live-ops limits.

3. Player mastery matters more than spectacle.

The most successful mechanics rewarded understanding and rhythm, not raw stats—players connected because they could learn the loop.

4. Balance is perception as much as math.

By matching Jedi power curves but increasing tempo, Cal felt strong without destabilizing the meta. That perception became the real win.

5. Live context defines success.

Even strong designs can be overshadowed by release timing or other content beats. Measuring impact means weighing sentiment and engagement, not just metrics.

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