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Game Designer specializing in Combat and Events

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About Me

Well met!

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I’m Shawn Hicks— a game designer known online as ‘Mithicoron’, specializing in Combat and Event design, crafting engaging mechanics and memorable player experiences in the mobile space. Currently, I’m proud to contribute to Star Wars: Galaxy of Heroes as a Game Designer at Capital Games. Previously, I honed my skills at Machine Zone, collaborating with the Final Fantasy and Crystalborne teams as a designer focused on combat systems and event creation.

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Driven by my love for competition, I’ve achieved top ranks in Gwent, Hearthstone, Magic: The Gathering Arena, and Teamfight Tactics. When I’m not designing battles or crafting immersive events, I'm usually nose-deep in an epic sci-fi or fantasy novel, listening to power metal, or keeping up to date with the latest in the League of Legends esports scene (RIP CLG).

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I’m currently exploring new opportunities and would love to hear from you if you have a project or position where I can make an impact. Feel free to connect with me through any of these platforms:

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Email: shawn@mithicoron.com

Twitter: @mithicoron

Bluesky: @mithicoron.bsky.social

LinkedIn: linkedin.com/shawnmhicks

Discord: mithicoron

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Let’s create something extraordinary together!

Home: Bio

Electronic Arts - Capital Games

Game Designer 1

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Star Wars: Galaxy of Heroes

  • Design and spearhead interesting units to fit Star Wars canon and the current metagame from concept to launch

  • Maintain documentation on features in Confluence regarding systems, units, and events

  • Create exciting, limited-time events that challenge players’ knowledge of the game

Machine Zone

Associate Game Designer

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Final Fantasy XV: A New Empire

  • ​Monitor data for the newest trends

  • Build out new and existing features and systems from concept to live

  • Collaborate with other disciplines to get features out on time

  • bug fixes

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Crystalborne: Heroes of Fate

  • Designed economy balance for early game progression systems

  • Wrote and scripted many of the narrative events in the game

  • Designed the Invite-a-Friend promotional system from concept to launch

Other Projects

Helped to prototype and design new and exciting games and systems for existing and future titles. Work included spec writing, working closely with UI/UX, Engineering, and Management, and meetings with other designers to refine various systems.

Previous Projects

Professional and Personal

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Quest Mode - Opera Event

Built and Maintained Game Systems for the Streamer product Quest Mode. Game Systems included:

  • Soft Currency used to purchase in-game rewards

  • Hard Currency that could be redeemed for Twitch Subscriptions.

  • Daily Quests

  • Clash of Fans

  • Quest Mode Quests

 Currencies could be acquired by either doing Daily Quests, a one-click adventure system focusing on player retention, as well as participating in both free and paid offers inside of Quest Mode. 

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Clash of Fans - Opera Event

Clash of Fans is a game addition to the Twitch App BitBoss Battles. I designed and added new systems and features to create a more personal and '1 vs 1' feel. These systems included a mode where players could choose a character to represent them. Each character had a rarity, from common to legendary, and had its own unique strengths and weaknesses. Once the player chose their character, they would fight the current BitBoss who also had chosen a character previously. At launch, there were 16 characters to choose from, and choices ranged from a barkeep, a rogue, and even a dragon.

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Alien Homemaker - Personal Project

Built at the Facebook office in the Bay Area, a team of game designers used HTML5 to build a resource balancing game called Alien Homemaker in 48 hours. The primary goal of the game is to balance the happiness of your humans as they are added and removed from the environment you control. Periodically humans are removed from the play area, as your alien overlords got hungry. There are three different stats to balance, and they are all color-coded.

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Arizona Jane and the Endless Ruins - Personal Project

Arizona Jane and the Endless Ruins is an endless runner designed and programmed in 48 hours by myself for the first 42usa ft_gamejam in 2017. I used C# along with the Unity Engine to build this project. The goal is simple, keep jumping, don't die. Living longer gives you more points.

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©2021 by Shawn Hicks.

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